The SEE++ software system is a simulation system that aims at the forecast of clinical operation results, as well as the representation of pathological situations in the field of strabismus surgery. The SEE++ system is partly based on ideas and concepts originally invented and implemented in the software system Orbit™ by Joel Miller (Eidactics). It can be seen as extension to a highly developed biomechanical simulation model (originally invented and developed by Joel Miller), which copies the behavior of the human eye realistically and thus provides an experimental platform for the simulation of pathologies and the evaluation of possible treatments. SEE++ is a biomechanical system for the interactive three-dimensional simulation and visualization of eye motility disorders and their surgical correction.
For data input and output, the SEE++ system allows extracting images from every diagram and the 3D view as well as reloading patient data and 3D view positions from saved image data. Based on the concept of separate scenarios, gaze patterns, patient data and original Orbit™ files can be imported for further processing. A variety of configuration and visualization functions enables the user to customize the look and feel of the SEE++ system. The system also allows the calculation and rendering of Listing’s Plane in the 3D view and the generation of videos on the basis of gaze patterns to visualize head tilt test and dynamic Hess-Lancaster tests.
The integration of the biomechanical eye model into the field of medical training and education enables students and teachers to interactively explain and study basic functional aspects as well as surgical methods. Educational trial lessons have shown that the presented software system supports students in self-studying the function of the oculomotor system and can considerably enhance basic understanding of functional implications of different surgical treatment methods.
In basic research, this biomechanical model provides a way of gaining a more detailed understanding in principles and processes that affect oculomotor control. In this case, biomechanical models provide an efficient method for checking hypotheses and verifying experimental data. Moreover, state of the art research results in anatomy and physiology can be incorporated into the biomechanical model and subsequently improve simulation predictions.
Due to a well structured object oriented design, this system provides adequate flexibility for the integration of latest developments. Integration of interactive three dimensional visualization methods and a user interface that corresponds to anatomical notions provide an efficient new way for physicians to intuitively handle biomechanical simulations.